SOFTWARE / DARWINBOX

Evolve or Fossilise

A game designed to evolve.

We built Darwinbox a retro infinite runner in one month. A year later, Cortex changed the story — so we rebuilt the mechanic around signals in seven days.

Dr. Raghu Ram

Client

Darwinbox

Year

2025 → 2026

Discipline

Software

Stack

Web game + event

Services

Game design, build, launch

The brief

Make evolution playable.

Darwinbox wanted an event game people could understand in seconds — playful, competitive and unmistakably on-brand.

The constraint

Playable in the time it takes to walk past.

On a noisy show floor, the mechanic had to explain itself instantly and reward another run.

FILM / GAMEPLAY

Evolve or Fossilise gameplay

Add a 20–30 second gameplay loop showing the evolution mechanic, coins, fossils, score and game-over state.

THE MECHANIC

Evolution became the reward.

Players start as a lizard and evolve through ostrich, monkey and human as they collect coins, clear fossils and stay alive.

REPTILE → BIRD → APE → HUMAN

Progress was visible in the character — not buried in a score screen.

Holographic stage

Art direction & game system

Built like a game, not a branded microsite.

A 16-bit infinite runner where layered desert parallax, fossils and rocks, coin-driven scoring and survival worked together in a reflex-first loop.

Evolve or Fossilise gameplay screenshot

Environment Design

Layered parallax, clean pathing and high-contrast collectibles kept the world readable at speed.

Scoring

Coins, clean jumps and survival built score and reflex bonuses — turning every run into a leaderboard chase.

New Obstacles

Fossils and rocks forced new jump timings and reflex decisions without cluttering the path.

Arcade cabinet at the show floor

From screen to show floor

We built the whole thing in a month.

Game design, pixel art, character animation, score, leaderboard and the physical arcade interaction came together for launch.

01 / Design

World + sprites.

02 / Build

Gameplay + scoring.

03 / Launch

Arcade + leaderboard.

1 Month

From concept to a live event activation.

CHANGE CONTROL / CORTEX

Then Cortex changed the game.

For Darwinbox’s Cortex launch, coins became signals and the obstacle language shifted around the new AI story. The core game stayed familiar; the meaning changed.

7-DAY TURNAROUND / Evolve or Fossilize

Darwinbox Cortex event photo

What happened

Built for a conference, rebuilt as a product.

The original shipped in one month. The Cortex version followed in seven days — turning a one-off activation into a reusable Darwinbox brand asset.

2025 / Evolve or Fossilise

2026 / Cortex — Signals

CLIENT WORDS

Unmesh Lamture

Head of Brand & Content · Darwinbox

“Avantari turned a simple event idea into something people genuinely wanted to play. They built Evolve or Fossilise at remarkable speed, then reinvented it around Cortex in just seven days without losing the magic. Fast, thoughtful and completely dependable.”

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